Detailed List:

Gnarled Club:
	- Club Smash:				100%-150% dmg and target can't counter for rest of turn
	- Windup:					5% per STR attack bonus for 2 round, but unit can not counter for rest of turn
	
Staff:
	- +1 Move
	- Fortify Self:				+2 defense per Troop, +5% (+1% per dex) bonus to defense and counter attack
	- Rest:						Heal 2hp per troop on self
	
War Staff:
	- +1 Move
	- Improved Fortify Self:	+3 defense per troop, +5% (+1% per dex) bonus to defense and counter attack
	- Rest:						Heal 2hp per troop on self

Mace:
	- Bruise					10%-50% attack, 1% per STR attack penalty to target
	- Hay Maker					100%-200% attack, 3% per STR defense penalty to target
	
Warhammer:
	- Armor Cracker:			10%-50% dmg and 5% (+1 per str) defense penalty to target
	- Disorienting Smash		Target loses turn and can not counter
	
Battle Hammer:
	- Power Up					5% per STR attack bonus for 2 rounds, -40%(+1% per dex, high enough dex guy could get a bonus instead of penalty) defense, can't counter attack
	- Knockback					75%-150% attack that knocks a unit back a square
	
Lord Hammer:
	- Blowback					25%-75% attack that knocks unit back
	- Skull Cracker				25%-100% attack, knocks a unit back a square, and causes target to lose next turn
	
Axe:
	- Deep Gash					10%-50% attack using target's current health as attack power
	- Bleeding Strike			25%-125% attack, 4 dmg per turn for 3 turns, and 2% per STR defense penalty on target
	
Battle Axe:
	- Decapitate				40%-100% attack using target's current health as attack power
	- Power Up					5% per STR attack bonus for 2 rounds, -40%(+1% per dex, high enough dex guy could get a bonus instead of penalty) defense, can't counter attack
	
Oak Spear:
	- Pierce					50% attack in true dmg
	- Improved Fortify Self:	+3 defense per troop, +5% (+1% per dex) bonus to defense and counter attack
	
Boar Spear:
	- Bleed:					2% per DEX attack penalty to target, 2 damage per turn for 3 turns
	- Improved Fortify Self:	+3 defense per troop, +5% (+1% per dex) bonus to defense and counter attack

Cedar Short Bow:
	- Suppressive Fire:			2% per DEX attack penalty on target
	
Cedar Long Bow:
	- Barrage:					10%-50% attack in a 3x3 area around an enemy unit

Dagger:
	- Bleed:					2% per DEX attack penalty to target, 2 damage per turn for 3 turns
	- Flurry					Three 40%-100% hits at 75%, 50%, 25% attack
	
Short Sword:
	- Pierce					50% attack in true dmg
	- Bleeding Strike			25%-125% attack, 4 dmg per turn for 3 turns, and 2% per STR defense penalty on target
	
Broadsword:
	- Slip Defense:				Unit does not provoke counter attacks for 2 turns
	- Double Strike				Two hits for 30%-100% each
	
Long Sword:
	- Power Up					5% per STR attack bonus for 2 rounds, -40%(+1% per dex, high enough dex guy could get a bonus instead of penalty) defense, can't counter attack
	- Cleave					Hits all enemy targets surrounding the unit for 10%-50% attack
	
Fang Dagger:
	- Throwing Dagger			3 range 75% ranged attack
	- Double Strike				Two hits for 30%-100% each
	
Imperial Shortsword:
	- Slip Defense:				Unit does not provoke counter attacks for 2 turns
	- Deep Gash					10%-50% attack using target's current health as attack power
	
Scimitar:
	- Windup:					5% per STR attack bonus for 2 round, but unit can not counter for rest of turn
	- Flurry					Three 40%-100% hits at 75%, 50%, 25% attack
	
Scythe:
	- Cleave					Hits all enemy targets surrounding the unit for 10%-50% attack
	- Bleeding Strike			25%-125% attack, 4 dmg per turn for 3 turns, and 2% per STR defense penalty on target

Trog Scimitar:
	- Power Up					5% per STR attack bonus for 2 rounds, -40%(+1% per dex, high enough dex guy could get a bonus instead of penalty) defense, can't counter attack
	- Decapitate				40%-100% attack using target's current health as attack power
	
Great Scimitar:
	- Double Strike				Two hits for 30%-100% each
	- Bleed:					2% per DEX attack penalty to target, 2 damage per turn for 3 turns
	
Claymore:
	- Cleave					Hits all enemy targets surrounding the unit for 10%-50% attack
	- Knockback					75%-150% attack that knocks a unit back a square

	
	